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Course Contents:
1. Study of existing interactive systems
and interface designs, a small history of Graphical User Interfaces (e.g. GUIs/computer
operating systems like Windows XP or MacOS X)
2. Psychological, perceptual (visual and
auditory), metaphorical and cognitive aspects of human-computer interaction; discussion
on how each culture affects the way that someone would use an interface
3. Seeking answers to crucial questions
like; What is a good user interface? What are the
components of interface design? What is the right navigational model for a
particular interface?
4. Assessment of important components of
interface design such as: Consistency, control, exploration, simplicity,
safety, accessibility, usability, convention
5. Interface technology (e.g., input /
output devices, interaction methods, and common interface archetypes)
6. Interface design methods and evaluation
(evaluation and critique of existing systems, as well as proposing new human
interfaces)
7. Virtual communities (how people
interact with each other over the Internet)
Will be supplied / presented
digitally by the course instructor in addition to books listed below:
- Donald A.
- Alan Cooper, Andrew
Singer: “About Face: The Essentials of User Interface Design”
- Ben Schneiderman: “Designing
the User Interface”
- Steven Johnson: “Interface
Culture: How New Technology Transforms the Way we Create and Communicate”
- Stuart K. Card, Thomas P.
Moran, Allen Newell: “The Psychology of Human-Computer Interaction”
- Jeff Raskin: “The
Humane Interface: New Directions for Designing Interactive Systems”
- Jennifer Preece, Yvonne
Rogers, Helen Sharp: “Interaction Design”
- Kevin Mullet, Darrell
Sano: “Designing Visual Interfaces: Communication Oriented Techniques”